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Post by account_disabled on Mar 9, 2024 8:37:12 GMT
Theme switcher News and Research / Case studies Gaming and brands: 3 case studies on Gamification Francesca Savoca Oct 03, 2016 7 min read Gaming and brands: 3 case studies on Gamification Fashion or marketing strategy of the future? The results of 3 Gamification experiments For some years, Gamification practices have been establishing themselves among the major brands to diversify their web marketing strategies .
In a dynamic and changing market like that of the Japan WhatsApp Number Data web, companies that want to stand out from the crowd must distinguish their marketing strategy and the adoption of mechanics borrowed from gaming , made their own by gamification, is certainly a good strategy. The term gamification , which has already entered the vocabulary of professionals, derives from the English "game"
And is very often used as an umbrella term to indicate the insertion of game elements in various non-gaming contexts . In this way we try to improve the user experience and increase engagement. The comparison with gaming might make one think that this practice is simply pure fun, without a specific purpose, but in reality this is not the case.
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